[][src]Struct sulis_state::ability_state::AbilityState

pub struct AbilityState {
    pub ability: Rc<Ability>,
    pub group: String,
    pub combat_only: bool,
    pub requires_melee: bool,
    pub requires_ranged: bool,
    pub requires_shield: bool,
    pub requires_active_mode: Vec<Rc<Ability>>,
    pub listeners: ChangeListenerList<AbilityState>,
    pub newly_added_ability: bool,
    // some fields omitted
}

Fields

ability: Rc<Ability>group: Stringcombat_only: boolrequires_melee: boolrequires_ranged: boolrequires_shield: boolrequires_active_mode: Vec<Rc<Ability>>listeners: ChangeListenerList<AbilityState>newly_added_ability: bool

Implementations

impl AbilityState[src]

pub fn new(ability: &Rc<Ability>) -> AbilityState[src]

pub fn update(&mut self, millis_elapsed: u32)[src]

pub fn activate_ap(&self) -> u32[src]

pub fn is_available(
    &self,
    stats: &StatList,
    current_modes: &[&str]
) -> DisabledReason
[src]

pub fn is_active_mode(&self) -> bool[src]

pub fn activate(&mut self)[src]

pub fn set_cooldown_rounds(&mut self, rounds: u32)[src]

pub fn deactivate(&mut self)[src]

pub fn remaining_duration(&self) -> ExtInt[src]

pub fn remaining_duration_rounds(&self) -> ExtInt[src]

Auto Trait Implementations

impl !RefUnwindSafe for AbilityState

impl !Send for AbilityState

impl !Sync for AbilityState

impl Unpin for AbilityState

impl !UnwindSafe for AbilityState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]