[−][src]Struct sulis_state::EntityState
Fields
actor: ActorState
location: Location
size: Rc<ObjectSize>
sub_pos: (f32, f32)
color: Color
color_sec: Color
scale: f32
listeners: ChangeListenerList<EntityState>
Implementations
impl EntityState
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pub fn add_collapsed_group(&mut self, group: String)
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pub fn remove_collapsed_group(&mut self, group: &str)
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pub fn collapsed_groups(&self) -> Vec<String>
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pub fn unique_id(&self) -> &str
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pub fn index(&self) -> usize
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pub fn set_index(&mut self, index: usize)
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pub fn ai_callbacks(&self) -> Option<Rc<CallbackData>>
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pub fn callbacks(&self, mgr: &TurnManager) -> Vec<Rc<CallbackData>>
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pub fn custom_flags(&self) -> impl Iterator<Item = (&String, &String)>
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pub fn clear_custom_flag(&mut self, flag: &str)
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pub fn set_custom_flag(&mut self, flag: &str, value: &str)
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pub fn get_custom_flag(&self, flag: &str) -> Option<String>
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pub fn add_num_flag(&mut self, flag: &str, value: f32)
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pub fn get_num_flag(&self, flag: &str) -> f32
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pub fn has_custom_flag(&self, flag: &str) -> bool
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pub fn clear_texture_cache(&mut self)
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pub fn ai_group(&self) -> Option<usize>
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pub fn set_ai_active(&mut self, active: bool)
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pub fn is_ai_active(&self) -> bool
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pub fn show_portrait(&self) -> bool
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pub fn add_to_party(&mut self, show_portrait: bool)
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pub fn remove_from_party(&mut self)
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pub fn is_party_member(&self) -> bool
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pub fn clear_pc_vis(&mut self)
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pub fn pc_vis_mut(&mut self) -> &mut Vec<bool>
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pub fn pc_vis(&self) -> &Vec<bool>
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pub fn is_hostile(&self, other: &EntityState) -> bool
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pub fn is_friendly(&self, other: &EntityState) -> bool
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pub fn swap_weapon_set(entity: &Rc<RefCell<EntityState>>)
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pub fn can_move(&self) -> bool
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Returns true if this entity has enough AP to move at least 1 square, false otherwise
pub fn can_attack(&self, target: &EntityState) -> bool
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Returns true if this entity can attack the specified target with its current weapon, without moving
pub fn attack(
entity: &Rc<RefCell<EntityState>>,
target: &Rc<RefCell<EntityState>>,
callback: Option<Box<dyn ScriptCallback>>,
remove_ap: bool
)
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entity: &Rc<RefCell<EntityState>>,
target: &Rc<RefCell<EntityState>>,
callback: Option<Box<dyn ScriptCallback>>,
remove_ap: bool
)
pub fn add_xp(&mut self, xp: u32)
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pub fn remove_hp(
entity: &Rc<RefCell<EntityState>>,
attacker: &Rc<RefCell<EntityState>>,
hit_kind: HitKind,
damage: Vec<(DamageKind, u32)>
)
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entity: &Rc<RefCell<EntityState>>,
attacker: &Rc<RefCell<EntityState>>,
hit_kind: HitKind,
damage: Vec<(DamageKind, u32)>
)
pub fn move_to(&mut self, x: i32, y: i32, squares: u32) -> bool
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pub fn size(&self) -> &str
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pub fn relative_points(&self) -> ObjectSizeIterator<'_>
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pub fn location_points(&self) -> ObjectSizeIterator<'_>
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pub fn points(&self, x: i32, y: i32) -> ObjectSizeIterator<'_>
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pub fn draw_no_pos(
&self,
renderer: &mut dyn GraphicsRenderer,
offset: Offset,
scale: Scale,
alpha: f32
)
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&self,
renderer: &mut dyn GraphicsRenderer,
offset: Offset,
scale: Scale,
alpha: f32
)
Trait Implementations
impl AreaDrawable for EntityState
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fn cache(
&mut self,
renderer: &mut dyn GraphicsRenderer,
texture_cache: &mut EntityTextureCache
)
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&mut self,
renderer: &mut dyn GraphicsRenderer,
texture_cache: &mut EntityTextureCache
)
fn draw(
&self,
renderer: &mut dyn GraphicsRenderer,
scale: Scale,
x: f32,
y: f32,
_millis: u32,
color: Color
)
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&self,
renderer: &mut dyn GraphicsRenderer,
scale: Scale,
x: f32,
y: f32,
_millis: u32,
color: Color
)
fn size(&self) -> Size
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fn location(&self) -> &Location
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fn aerial(&self) -> bool
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impl Locatable for EntityState
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impl PartialEq<EntityState> for EntityState
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Auto Trait Implementations
impl !RefUnwindSafe for EntityState
impl !Send for EntityState
impl !Sync for EntityState
impl Unpin for EntityState
impl !UnwindSafe for EntityState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,