[−][src]Function sulis_state::animation::move_animation::new
pub fn new(
mover: &Rc<RefCell<EntityState>>,
path: Vec<Point>,
base_time_millis: u32
) -> Anim
pub fn new(
mover: &Rc<RefCell<EntityState>>,
path: Vec<Point>,
base_time_millis: u32
) -> Anim