[][src]Struct sulis_state::EntityTextureSlot

pub struct EntityTextureSlot { /* fields omitted */ }

Implementations

impl EntityTextureSlot[src]

pub fn redraw_entity(
    &self,
    entity: &EntityState,
    renderer: &mut dyn GraphicsRenderer
)
[src]

pub fn draw(
    &self,
    renderer: &mut dyn GraphicsRenderer,
    slot: Slot,
    offset: Offset,
    scale: Scale,
    color: Color,
    color_sec: Color
)
[src]

Trait Implementations

impl Clone for EntityTextureSlot[src]

Auto Trait Implementations

impl RefUnwindSafe for EntityTextureSlot

impl Send for EntityTextureSlot

impl Sync for EntityTextureSlot

impl Unpin for EntityTextureSlot

impl UnwindSafe for EntityTextureSlot

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]